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Full text of "Handheld Game Manual: Soccer (Bambino)"

ELECTROTC GfifTlE 





&*KICKTHE60nL m ti 



GAME INSTRUCTIONS 



FIRST AND ONLY SOCCER GAME WITH: 

* Lifelike action — you see the ball move, 
defense tackle and players move their 
shoulders and legs. 

* You control the strategical and directional 
movements of the offense and defense. 

* Independent 4-way directional controls 
for the ball-carrier and 2-way directional 
controls for the goalkeeper. 

* All the action of real-life soccer. 



* First and Only Soccer Game Where 
You Can See the Ball and Players. 

* First and Only Soccer Game That You 
Control All Strategical and Directional 
Movements of the Offense. 

* World's Smallest Graphic Display. 

* Revolutionary Computer-Game 
Functions. 

* First Computer-Game With a Micro- 
processor Unit. 



* Unlimited Variety of Computerized Plays 
Every Game. 

* Electronic Sound Effects Expressing 
All Computer Functions. 

* Highest Quality Electronic Components 
and Impact-Resistant Case. 

* 120-Day Limited Warranty. 

* Every Game Your Score Varies Depending 
Upon the Various Computerized Plays. 

* No TV Set Needed. 



POWER SUPPLY 



BATTERIES 

4 "AA" (1.5 volts x 4) 
AC Adapter 

Special ADP-E0630 sue 
Both sold separately. 



BATTERY INSTALLATION 



To insert the batteries, slide out the battery 
door on the back of the game and insert 
four "AA" batteries correctly, by following 
the directions inside the battery box. Replace 
the battery door and your game is ready 
for play. 



INTRODUCTION 



Bambino's Kick The Goal™ Soccer has the 
world's smallest graphic color display with 
revolutionary computer-game functions. 
This is the first hand-held color video game 
with a microprocessor unit. Every time, 
every game, the offense and defense attack 
from a variety of over 100 million 
computerized plays! You control the 
movements and action of the ball-carrier and 
goalkeeper through ball-carrier directional 
keys, goalkeeper directional keys and banana 
shoot and straight shoot buttons. The 
computer controls the action of the defense. 

Bambino's Kick The Goal™ Soccer is hours 
of continuous fun! Control your ball-carrier 
and dribble that ball down the pitch to get 
that goal. The defense will constantly be 
trying to stop you. All the action of a real 
soccer game. Your strategy and score will be 
different each and every time you play. 
Match your skill against the computer brain. 
Challenge your friends and see who's the 
Soccer Super Kicker. 





O PLAYER SELECTION BUTTON 
Decide whether to play against the computer 
or to challenge a friend. 



ADJUSTABLE SKILL LEVEL/POWER 

SWITCH 
The speed and the depth of the defense can be 
increased to add more challenge to. the game. 
By selecting a speed, the game automatically 
turns "ON." 



© DISPLAY/BANANA SHOOT BUTTON 
To start any game or play, press the Display 
Button 2 times. The display will light up 
giving the game statistics: a) Home Score 
Visitor; b) Half Time Remaining. Remember 
you must see the Time Remaining before a 
play will begin. When 2 people are playing, 
press this button to execute a banana shot 
and feint the goalkeeper to score a goal! 



O BALL-CARRIER DIRECTIONAL KEYS 
Control the movement of the ball-carrier 
across the pitch. The ball-carrier will move 1 
yard for each push of the key. Move your 
ball-carrier forward, left, right or backward! 



© SHOOT BUTTON 

If you want to attempt a goal, simply press 

the Shoot Button. You control the goal 

kick. Watch the ball propelling across the 

goal line. Remember the goalie will be 

waiting to stop your goal from being 

successful. 



NOTE: 

You can recall the game statistics any time 

prior to play beginning, by pressing the 

Display Button ©. Remember you must 

see Half, Time Remaining before play will 

begin. 



© GOALKEEPER DIRECTIONAL KEYS 
When 2 people are playing, one player 
controls the movements of the goalkeeper 
in the goal. Block the center or dive left 
or right to save the game! 



OBJECT 

To maneuver the ball-carrier successfully 
past the defense and score as many goals 
as possible within game time. 

1) Decide whether 1 or 2 people will play. 

2) Select the speed for competition. 
(1 or 2) 

3) Press Display Button 2 times for the 
game to start. The display will light up 
showing: 

a) Home Score Visitor 

b) Half Time Remaining 

You must see Time Remaining before 
play will begin. 

4) Decide your strategy and maneuver 
your ball-carrier down the pitch. 

5) When the timing is right shoot for a goal. 



DESCRIPTION OF PARTS 



PLAYER SELECTION BUTTON (1, 2) 

Decide whether to play against the computer 
or to challenge a friend. In either case, the 
computer always controls the defensive men 
except for the goalkeeper to add more 



6) When 2 people are playing, one should 
control the goalkeeper and block all 
attempts for goals if possible. 

7) When 2 people are playing, shoot a 
banana shot for a goal and feint the 
goalkeeper to score! 

8) Score! 

9) At the end of each play, press the 
display button to get the game 
statistics. You may recall this 
information as often as you like, 
prior to play beginning. 

10) Game play continues for two(2) halves. 
The halves are simulated 45 minutes. 
The winner is the team with the highest 
score at the end of the game. 



a) Home Score Visitor 

b) Half Time Remaining 

Play resumes only after the Display Button 
has been pressed 2 times. You must see the 
Time Remaining before you can attempt to 



excitement to the game. 

ADJUSTABLE SKILL LEVEL/POWER 
SWITCH (1, 2) 

The speed and the depth of the defense can 
be increased to add more challenge to the 
game. On game level 2, the defense moves 
much faster and adeptly towards the 
offense. Compete with the computer brain 
and then challenge a friend to see who's 
the Super Kicker. 

Speed Control and Category: 

1) Beginner 

2) Super Kicker 

Turn the game "ON" by selecting the skill 
level desired. Do not move this button 
during play otherwise action will stop and 
you'll have to begin the game over again. 
At the end of the game, turn the button 
to the "OFF" position. 

DISPLAY/BANANA SHOOT BUTTON 

Each game begins only after you have pressed 
the Display Button 2 times. You will see the 
following game statistics: 



move your ball-carrier. 
When 2 people are playing use this button 
to attempt a curve shot goal. The Banana 
Shoot Button only operates when you have 
selected the 2 player game. You may try 
the Banana Shoot Button from any pitch 
position. Feint the goalkeeper and score 
by randomly using this Button. 



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BALL-CARRIER DIRECTIONAL KEYS 



H H B 



These directional keys control the movement 
of the ball-carrier only. The ball-carrier will 
move 1 yard for each push of the directional 
key. If you move successfully to the end of 
the pitch without being tackled or losing 
the ball, then attempt to score a goal. 



Ball-carrier moves across 
the pitch in a right 
direction. 



E 



Ball-carrier moves across 
the pitch in a backward 
direction. 





Ball-carrier moves across 
the pitch in a forward 
direction. 



SHOOT BUTTON 

If you are ready to try for a goal then press 
the Shoot Button and the ball will propel 



Ball-carrier moves across 
the pitch in a left 
direction. 





towards the goal. You can attempt a goal 
from any pitch position. When you 
successfully get the ball past the goalie, 
you will receive 1 point and the ball will be 
seen in the goal area. Every time you score, 
you will hear 4 loud whistles. 

Successful Goal Unsuccessful Goal 










HE 



GOALKEEPER 
DIRECTIONAL KEYS 

When 2 people are playing you will 
alternately control the defensive goalkeeper. 
Move the goalkeeper either to the left or to 



the right to keep the ball from moving 
across the goal. Be careful, your opponent 
could try to fake you and shoot a Banana 
shot. 



E 



Goalkeeper moves to 
the right of the goal. 



H Goalkeeper moves to 
the left of the goal. 



HE 



Goalkeeper in the 
center of the goal. 






HALF/TIME REMAINING 

A complete game consists of two(2) halves. 
Each half is simulated 45 minutes. The clock 
begins running from the start of the game 
and runs continuously thereafter. 
Each half's time is simulated 45 minutes. 
Actual half time is 9 minutes, the entire game 
is actually 18 minutes long. At the end of 
the first half, the display will light up with 
the last play and a special tune will be heard. 
To begin the next half, simply press the 
Display Button 2 times. The game clock will 
automatically re-set to 45 minutes. At the 
end of the second half, the display will light 



up with the last play and a "game over" 
tune will be heard. If you press the Display 
Button, only the score will be seen. To 
start a new game, turn the game "off" and 
then to 1 or 2 again. 

SCORE 

Prior to beginning each play, press the 
Display Button and you will see the score 
of the game. On the display, both the Home 
and Visitor Team's Score will appear. For 
each successful goal, you will receive 1 point. 
The team with the highest amount of points 
at the end of the game is the winner. 



OFFENSE 



The offense is composed of two(2) players, 
the ball-carrier or forward and a goalkeeper. 
The offensive goalkeeper is computer- 
controlled. You control the ball-carrier and 
must maneuver him through the defense to 
score. There is only one ball in play at one 
time. The game play begins after the ball- 
carrier is in motion. Remember that the 



ball-carrier can move in either of four(4) 
directions. So when you get into a tight 
situation, move the ball-carrier backwards 
to get a better perspective of the pitch. 
You can attempt a goal from any pitch 
position, at any time. But remember that 
the closer you are to the goal, the better 
your chances of a successful goal. 



The defense is composed of five(5) players 
plus a goalkeeper. The five defensive 
players are always controlled by the computer 
to add more challenge and excitement to the 
game. The computer-controlled defense 
moves randomly down the pitch each play. 
The ball-carrier can move through the defense 
in a variety of ways (see strategy) . Sometimes 
the ball-carrier will move through a maximum 
of 3 defensive players, sometimes 2, other 



times 1 and sometimes the ball-carrier will 
be tackled before he even has a chance to 
move at all. The computer randomly 
decides each play how many defensive men 
the ball-carrier will be able to successfully 
pass. The goalkeeper in a 2 player game is 
controlled by a player. The control of the 
defensive goalkeeper will alternate between 
the home and visitor team. 



ONE (1) PLAYER GAME 



You control the flow of the offense. Move 
the Ball-Carrier in either of four(4) directions 
down the pitch to score a goal. You must 
select the strategy and move through the 
defense to score. The defense is computer- 
controlled and will try to stop you from 
moving down the pitch and then try to 
stop your attempts for a goal. You can only 
kick a straight goal. Therefore you must 
move quickly to outsmart the computer 



brain. The" game is set up so that you control 
the offense of the home team. If you would 
prefer to control the offense of the visitor 
team, simply switch the players button to 
2 for the first play and then back to 1 for 
the next play and then you will be playing 
the offense of the visitor team. Only one 
team controls the ball during a one player 
game. Possession of the ball does not 
alternate between teams. 



TWO (2) PLAYER GAME 



You can control either the flow of the offense 
or the flow of the defense. Select which you 
would like to start and then alternate with 
your friend. One person controls the ball- 
carrier and the other person controls the 
goalkeeper. The computer controls the 
other five(5) defensive players. Now you 
have the opportunity to move down the 
pitch and choose the type of goal to attempt. 
Shoot either a straight or banana goal. 



Randomly select the type of goal in order 
to feint the goalkeeper and score. When 
you execute a banana shoot, the ball will 
travel down the pitch in a straight line until 
it gets to the goal and then will curve. 
Remember your friend is controlling the 
goalie and will attempt to foil all your 
attempts to score. 



STRATEGY 



The computer has over 100 million 
computerized plays in its memory. Below 
are a few examples of how to successfully 
maneuver the ball-carrier past the defense. 



Ball-Carrier •& Goalkeeper y Defense &? 







r 


'« 


4 




t 1 — 


4 


L 


' 


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SPECIAL PLAY INFORMATION 



Remember that every game begins by 

pressing the Display Button 2 times. 

No movement of the ball-carrier or ball 

can begin until the Time Remaining has 

been seen on the display. 

There are 9 players on the pitch at one 

time. 

Bambino's Kick The Goal™ follows 

the basic rules of real soccer. 

One or two people can play. Players choose 

home or visitor team. Home team (green 

heads) offense moves from the goalkeeper 

directional keys towards the ball-carrier 

directional keys. Visitor team (black 

heads) offense moves from the ball- 



carrier directional keys towards the 

goalkeeper directional keys. 

The computer always controls the 5 

defensive men. 

When you are playing the 2 player game, 

attempt a banana shot and the ball will 

move down the pitch in a straight line until 

it reaches the goal and then will curve. 

You can attempt a goal from anywhere on 

the playing pitch, at any time. 

When you are playing the one player game, 

you can choose whether you want to be 

the home or visitor team by following the 

instructions under One (1) Player Game. 



HOW TO CARE FOR YOUR KICK THE GOAL™ SOCCER GAME 



1) Do not leave the batteries in the unit for 
prolonged periods of time. 



3) Do not leave the game in wet, dirty or 
excessively hot places. 



2) Do not open or disassemble the unit for 
any reason; it contains no serviceable 
parts. See the 120-Day Limited Warranty. 



4) Play with it often! 



If the game appears to be malfunctioning, this 
is the first sign of battery wear. Replace the 
batteries and your game should function 
perfectly once again. If you still cannot get 

When your batteries begin to wear out, many 
offensive and defensive players will appear on 
your display screen. The same patterns will 
not appear every time. Sometimes more 
offensive players and defensive players will 
appear than at other times, depending on the 
computer. As the batteries wear out, the game 
will become difficult to reset. You will hear 
a goal sound before the battery drain 
patterns appear. It will become exceedingly 
difficult to play the game, just replace the 
batteries and your Kick The Goal™ Soccer 
Game will function perfectly once again. 



FOR LONGER BATTERY LIFE, 

WE RECOMMEND USING ALKALINE BATTERIES. 



your game to work properly, please reread the 
instructions carefully to make sure you 
understand how it operates. 





Bambino, Inc. warrants each KICK THE 
GOAL™ SOCCER game against factory 
defects in material and workmanship for 1 20 
days from the date of purchase. This 
LIMITED WARRANTY extends to the 
original consumer purchaser only. 

If the product fails to operate properly 
during this 120-day warranty period, it will 
either be repaired or replaced (at our option) 
without charge to the purchaser, if, within 
10 days after such failure, either returned to 
the dealer or mailed, postage prepaid and 
insured, to Bambino, Inc. at P.O. Box 67B40, 
Los Angeles, California 90067, with a brief 
description of the problem, the date that the 
problem was experienced, and proof of the 
date of purchase. 



Units not qualifying for repair or replacement 
free of charge may be repaired for a service 
charge of $10.00 if mailed postage prepaid and 
insured and postmarked within one year of 
the date of purchase to Bambino, Inc. 
Payment must be made by check or money 
order. 

Neither this LIMITED WARRANTY nor the 
post-warranty service is available if the damage 
or defect is caused by accident, act of God, 
consumer abuse, misuse, alteration, repair 
or from any other cause other than factory 
defects in material or workmanship. 



THIS LIMITED WARRANTY IS THE SOLE AND EXCLUSIVE REMEDY AND IS MADE 
IN LIEU OF ANY OTHER EXPRESS WARRANTY. BAMBINO, INC. WILL NOT BE 
LIABLE FOR LOSS OF USE OF THE PRODUCT OR OTHER INCIDENTAL OR 
CONSEQUENTIAL COSTS, EXPENSES OR DAMAGES INCURRED BY THE PURCHASER. 



This LIMITED WARRANTY gives you specific legal rights and you may also have other 
rights which may vary from state to state. 

© by BAMBINO, INC. Los Angeles, California 90067 Pat. Pending 
ALL RIGHTS RESERVED Made and Printed in Japan 

Bambino Kick The Goal™ Soccer Stock No . ET- 1 00 1 
www.handheldmuseum.com 



ADAPTER ORDER FORM 



SPECIAL AC ADAPTER: STOCK NO. ADP-E 0630 sue 
TO ELIMINATE THE NEED FOR BATTERIES. 

If the Bambino Special AC Adapter is not 
available at your local store, simply return 
this entire order form to Bambino, Inc. to 
order an adapter for your Bambino games. 
Please fill out both parts of the form clearly, 
in ink, and send it to the address below with 
a check or money order. NO CASH PLEASE. 



Bambino, Inc. 

P.O. Box 67B40 

Los Angeles, California 90067 

ATTN: Customer Service Department 



Please ship Special AC Adapter @$6.00 . 

Appropriate Sales Tax 
Shipping and Handling Charges @$1.75 . 



TOTAL $ 

NO C.O.D. ORDERS WILL BE ACCEPTED 

Note: All prices subject to change without prior notice. 

SHIPPING LABEL PRINT CLEARLY USE INK 



^_^_^_^«^^tm Bambino, Inc. 

OBiiisino p -°- b ° x 67B4 ° 

Los Angeles, California 90067 

TO: 

Name 



Address. 



City . State . 

Zip Code 



bambino""